

The online policy suggests that I could build in a little more character generation, such as automatically calculating secondary attributes for NPCs, and they may be comfortable with including trait and skill descriptions, as some of the character generators do this, or even the whole of GURPS Lite. What I hope to do (eventually) is send SJG a presentation showing FG in action for GURPS, together with a request for various levels of automation. The one thing here that does irk me though, is that automated dice rolls are available from fans as add-ins for Klooge, MapTool, BRPG, Screen Monkey and OpenRPG, all in clear contravention of the online policy. Some years ago I produced a fully automated GURPS 3e character sheet for GRiP, and when I approached SJG I was asked to remove it from distribution, precisely because it automated the dice rolls. The automation of the dice rolls is one of the key things ruled out by the online policy. I was going to wait until I'd got the 4e ruleset to v1, which I could probably do now, simply by renumbering it v0.94's stable and has most of the features I'd originally planned. Johniba: very slight, though I haven't asked. I started work, then realised I couldn't remember 3e as well as I assumed I could! King Joey: yes, but I've not got much time at the moment. Support for specific game worlds - you may not want to go to the trouble of updating your campaign if your work or the specific game book you're using was written in 3e.įamiliarity - 4e is still very recognisably GURPS, but you still need to get your head round all the little changes.Ĭheap stuff! - Lots of the GURPS 3e material is now available at a low cost as pdfs from e23. However, there are plenty of people still playing 3e for various reasons: There are very few people who don't think 4e is a big improvement on 3e, at least as far as the Steve Jackson Games forums are concerned.
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Things I hadn't realised needed fixing were fixed and the whole set of rules felt far more solid and consistent throughout. But when 4e was released it was a revelation. I was a very happy and satisfied player of 3e for all that time and wasn't really aware of any issues. GURPS 3e was a fine and very playable set of rules that stood up well for 15 years, but it had some inconsistencies that really bugged the hardcore fans. (I'm aware that you're a regular on the SJG boards, ShotGun, but a comparison of 3e to 4e seems appropriate as part of this post.) It wouldn't be a huge amount of work for me to adapt the 4e ruleset for 3e play, I'll add it to my list of things to do when I get the time!

This is the only part of the ruleset that won't work properly in play, as when you drag PCs and NPCs to the tracker the passive defense won't come across. (If you have a detailed NPC you can use a player sheet.)Īgain, passive defense is the only field that's missing. Just add missing things like Passive Defense to one of the notes fields. Same issues as above, but some don't apply as the NPC sheet is deliberately cut down for ease of play. Ranged weapons - put half damage and max damage ranges together in the Range column, e.g. Ranged weapons - there's no concept of Snapshot under 4e I suggest you put this in the Bulk column (which isn't used in 3e). Skills - simply ignore the Type and Relative Level columns. Languages are skills, so just ignore the language box.Ĭultural Familiarity was introduced in 4e so ignore this box. Record this in some spare space on the main page of the sheet (e.g. Either set these to match IQ, or adjust according to your advantages/disadvantages as you prefer.ģe's Passive Defense was removed in 4e. Will and Per are not specifically indicated on the character sheet in 3e. Not a problem in play, just calculate them as you would under 3e but remember they're in a different place to the official 3e sheet. HP and FP are shown next to ST and HT respectively - 3e has them the other way round. These would be the things that wouldn't be quite right: You could easily use it as is without any change to the code. Yes, the GURPS 4e ruleset doesn't actually calculate anything on the character sheet, it just adds up the points that you enter, so it would almost entirely work as a 3e sheet. So it wouldn't be very difficult to adapt the 4th ed ruleset for 3rd ed, if the coder doesnt mind.Interesting point.

The character sheet itself still has all the same information. Its been a LONG time since I have played GURPS, but if I remember correctly it was only rules that changed from 3 to 4.
